Full stack developer with a master degree in digital product design.
Work
A few of the projects I've created or worked on in the past few years.
Yubu
Role: Full-stack developer.
Yubu
Yubu is a dutch educational method for highschools aimed to help students decide
which followup study they want to do. It does this through a series of table-top
games and an online platform. I mainly contributed to the platform. At Yubu I was
the second web developer and worked closely together with the CTO. I was involved
from ideation to implementation of new features. I also optimized the application
for scale and delivered technical support. The stack for this project was: PHP
(Laravel), MySQL, JS (VueJs) and HTML / CSS (Foundation).
Type: Full time web development.
Duration: 1.5 years.
Most valuable learning experience: How to effeciently plan the
building process of innovative web applications.
Activities: Web development, planning (scrum), brainstorming,
evaluations
Curve Wall
Project brief: Creatively introduce new players to Curve
Fever.
Curve Wall
The Curve Wall is a gaming installation that physicalizes the successful online
multiplayer game: Curve Fever. (Curve Fever is essentially a multiplayer snake game)
Curve Fever was searching for a creative way to engage new players with their game
at events. I designed, built and programmed the Curve Wall. The Wall is a 3x1.5m
screen on which players can play Curve Fever, however instead of using a keyboard to
control the snake, player have to use a pad that has to be placed on the wall
itself. In this way, not only the snakes are tangled, but also the players. The
Curve Wall was featured on Campzone, the biggest outdoor LAN party in the world.
Type: Student design project.
Duration: 5 months.
Project brief: Creatively introduce new players to Curve Fever.
Most valuable learning experience: How careful planning and a
creative execution can lead to a successful design project.
Activities: Concept development, Scenario sketching,
Questionnaires, Prototyping, Game design
Control my Light
Project brief: To explore an unusual opportunity that
connected lighting devices offer nowadays.
Control my Light
What would happen if only a close friend could control your lights? That was the
driving question of this experiment. For two days my lights could only be controlled
by my friend through a simple one-page website. This wouldn’t make turning on the
light easier, however could this experiment lead to new ideas? Light is something we
use every day, yet be barely notice this. Not being able to control my own light
made me aware of how I use light. And it created a practical reason to be in touch
with each other during the day.
Type: Student design experiment.
Duration: 2 weeks.
Project brief: To explore an unusual opportunity that connected
lighting devices offer nowadays.
Most valuable learning experience: Quickly gaining insight into
new domains.
Activities: Interviewing, Web development, Experiment setup.
HOMi
Role: Full-stack developer.
HOMi
HOMi is management software for dutch homework institutions. It helps students with
planning their homework, it gives coaches insight into what the students are doing
and gives the owner of the institutions overview into when their coaches are
working. I was technically responsible for this project while also managing
stakeholders in the context of a larger organisation. I had to convince the
organisation of the value of doing maintenance, while also pushing a backlog of new
features and wishes from our sales department. In the maintime I was training a
junior web-developer. The stack for this project was: PHP (Laravel), Postgress, JS
(VueJs) and HTML / CSS (Bootstrap).
Type: Tech lead.
Duration: 6 months.
Most valuable learning experience: How to balance doing
maintenance and building new features.
Activities: Web development, planning (scrum), coaching
Sammlu
Project brief: To design a product that facilitates
remembering an experience.
Sammlu
Did you ever went on holiday and made tons of videos? What did you do with them?
While some people use software like Adobe Premiere Pro to make amazing videos,
however I found that most people just archive the videos somewhere, such a pitty! I
designed and prototyped Sammlu, a game that lets you sort your videos together with
your friends or family while you are on holiday. I tested it with my friends from
the local student snowboarding association (Avalanche Boarders) to learn how Sammlu
could bring value to their lives. I found that these people would love to compete
with each other in serious and silly challenges and that Sammlu could be the product
that facilitates this.
Password: sammlu
Type: Student design research project.
Duration: 4 months.
Project brief: To design a product that facilitates remembering
an experience.
Most valuable learning experience: To focus on learning how to
bring value to the end user and how to eliminate wasteful activities.
Activities: Brainstorming, User research, Concept development,
Game design, Web development, User testing.
Centraal Beheer // Connected world hackathon
Project brief: Create and prototype an innovative idea within 24
hours.
Centraal Beheer // Connected world hackathon
The goal the hackathon was to come up with an innovative idea that would
revolutionize Centraal beheer's connection with their customers and build it.
Together with Toon van Strijp, Katy de Lepper and two employees of Centraal Beheer
we came up with SamSam. SamSam is a new type of insurance; is a shared insurance.
This is great for when going on a holiday with friends. We created an app prototype
which showed the basic interactions a customer would have. We pitched the idea to a
jury consisting of board members of Centraal Beheer and they decided we earned the
1st place!
Type: Hackathon
Duration: 24 hours
Project brief: Design and built an innovative solution for
connecting with Centraal Beheer's clients within 24 hours.
Most valuable learning experience: Having a good pitch is just
a much, if not more, important than having a working prototype.
Activities: Brainstorming, concept development, web
development, pitching.
Education Hackathon
Project brief: Design and built an innovative solution for
personalised education within 24 hours.
Education Hackathon
The goal the hackathon was to come up with an innovative idea that would digitize
and personalize dutch education and build it. Together with a group of designers,
developers and business specialists an app and web panel were made that allowed
children to learn anything by following routes that were created by the teachers.
The routes were categorized in such a way that they matched the dutch education
system. The children could decide for themselves which part of the route to explore
first.
The biggest prize to me, was working together with this amazing multidisciplinary
team. We were put together by change, however it felt like magic. The 2nd place was
a nice bonus on top of this.
Type: Hackathon
Duration: 24 hours
Project brief: Design and built an innovative solution for
personalised education within 24 hours.
Most valuable learning experience: How little time you actually
need to make a minimal viable product.
Activities: Brainstorming, concept development, web
development, pitching.
Skills
I love to learn new skills! Because of this, I have a very broad skill set. These are
some of my skills
All skills
Concept development
User research
Making
Techniques
Soft Skills
Brainstorming
Storyboarding
Design probe exploration
Design benchmark
Questionnaires
Interviewing
Observing
User testing
Graphic design
Filming and editing
Web development
Continious integration
Continious deployment
Webservers
Chatbots
Javascript (VueJs)
PHP (Laravel, Symfony)
Embedded code
Design thinking
Game design
Persuasive technology
Interaction Design
UX design
Lean startup
Customer journey
Chair meetings
Giving feedback
Motivating team members
Communication
Getting things done
Self reflection
Self development
Oh and I like to go kiteboarding every once in a while.
Status: I'm currently working at Dutch Company Company.